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Wwise unity for mac and windows
Wwise unity for mac and windows






wwise unity for mac and windows

Power-up using the anticipated Wwise Authoring API to build your most creative plug-ins and integrations, or dive into your virtual spatial audio testing grounds using the Wwise Audio Lab. We are proud to continue introducing technologies that empower the interactive audio community, and we hope you’ll enjoy and take full advantage of this Wwise revamp!īelow, a short-list of what’s new in Wwise 2017.1. Workflow and Features improvements Event Editor Please ensure that you have updated your Wwise launcher, to see this new version. The Event Editor has been redesigned to enhance visibility and speed up workflow. The view is fully resizable and Action properties can be displayed for comparison across multiple Actions, including the delay. The Action list has been streamlined and reorganized by categories. The new Event Editor also allows for batch editing across Actions and Events. I'm using: Unity 5.3.5.1f, Wwise v2016.1 (32-bit), WwiseUnityIntergration_v2016.1_ or example, it's now possible to add an offset of 0.5 seconds to all Fade Times of 12 Play Actions contained in five different Events, within a single operation. If anyone could give me any help at all, it would be very much appreciated. Web GL says it doesn't work for the unity wise integration package I have either (and going to an older one just messed my whole projects audio up completely). If I build the game for web player I get an error CS0246: The type of namespace name 'AKRESULT' could not be found. Apparently this has something to do with environment variables or a python path but I have no idea how to fix or edit these as I am new to coding as well as Wwise and Unity. Instead my sound banks just sit in the GeneratedSoundBanks folder which works when i test the game in unity, however there is no audio when I build the game. I should have a Mac folder located here however there isn't one.

wwise unity for mac and windows

They should be in Assets/StreamingAssets/Audio/GeneratedSoundBanks/ followed by a sub-folder with the name of whatever platform you are using. Apparently this is because the sound banks are not in the correct folder. I'm on a Mac and whenever I build the game, there is no audio. I'm building a game in Unity using Wwise as the audio engine.








Wwise unity for mac and windows